

Mamoru is shocked, and he asks when returning destiny will happen. It is giving birth to an existence in which all shall be returned to what has been. It is a horrible comet with the power to return everything now in the future and in the past. An evil comet is approaching from an evil star to return destiny to its origins. Kunzite tells Mamoru that destiny draws near. And that someone is Kunzite, who appears right before Mamoru. Suddenly, he hears the voice of someone he knows. Mamoru wonders where he has just arrived. The scene is now switched over to Mamoru's home, as he is sleeping in bed. Upon getting out of the store, Sailor Moon yawns and decides to go home to take a nap. Go back downstairs and head out of the OSAP jewellery store. You'll see a treasure chest in this room, so pick it up by pressing X (A) and you will find an Ancient Doll, the first Collective Item in the game! When you're done, exit the room. Go past the first door that you see and enter the second door.

Once you get control of Sailor Moon, go left and you'll see a stairway. Sailor Moon tells Naru that everything is all right and if she's ever in danger again, she should call the super heroine. Rewards after winning: 3 EXPs, 500 yen, Lifewater, Puzzle PieceĪfter the battle, Naru thanks Sailor Moon for defeating the monster. Then just finish her off using physical hits. For a much quicker finish, use Moon Tiara Action twice, which does about 7 damage. But you can't use her special attack since Sailor Moon's EP is very low at the moment. If you're running low on health, use the MoonCup1 to restore Sailor Moon's health fully and also become super. She could knock you out if you're not careful. You can just attack her with physical hits, but that will take longer to take her down. Take this opportunity to get a feel of the game's battle mode. The first boss of this game! Since we are just beginning this RPG, this boss is very easy. Once you're done, keep going right until you enter the next screen. We'll be coming back to this merchant again later on, as he will be very useful. He notices that you look pretty tired, so he'll heal you with some of his medicine. Talk to him and he'll say that he has lost his way. Go right and you'll see a traveling merchant walking around. Once downstairs, go left and down to exit Usagi's house. Talk to Shingo and he'll tell you to butt out of his room. If you want to have some fun, then as soon as you get out of Usagi's room, go left and go down to enter a room. Walk out of Usagi's room and go downstairs. But since we just started the game, don't. In Usagi's room, you'll see a spinning Luna head, which is the Luna-P. She'll ask if you have understood what she just said. But the game can only be saved when you talk to a Luna-P Ball. Luna tells Usagi that the Diary can be used to save the game, everything that has been done so far. Luna soon remembers about the diary and she reminds Usagi to take it with her. Usagi finally gets out of bed, ready to head off to the town.

Choose yes because you certainly can't play this game if you decide to choose otherwise! Luna tries to wake her up again and you'll be prompted by a yes or no question. The lazy Usagi ignores Luna and goes back to sleep. Usagi wonders if it's not Luna's imaginative mind, and the black cat replies it's not, as she's absolutely sure that there's something wrong with the civilians as well. Usagi asks what's wrong and Luna says there's something peculiar about the town, although she doesn't know what it is exactly. After attempting twice, Luna finally wakes her up. She is currently taking a nap when, suddenly, Luna jumps over to an open window and tries to wake Usagi up from her slumber.
